A Papercraft Homage
to our favorite easter egg setting
I grew up on the N64, spending countless hours after school playing Smash Brothers, Mario Tennis and Tony Hawk. But nothing tested the stability of friendships more so than Goldeneye 007. Notorious for it's cheat codes, the game played inspiration to this 'Big Head Mode' halloween costume.
Utilizing skills and technologies from multiple disciplines, the project involved creating a 3D replica of my head to generate cutting and folding patterns for construction. Good friend and concept artist Eman Landau provided much of his expertise in helping perfect the final product.
Using FaceGen Modeller, a 3D replica of my head was generated from front-facing and side-profile images. This model was exported into Maya where the amount of polygons was reduced and the faces retextured. The object was then imported into Pepakura Designer which generated unfolded patterns that could fit on letter sized paper. The model was printed on 80 pds glossy stock. It took 3 days to cut, fold, just finishing on time for a Halloween deadline.